1. The fast expansion as well as the 3rd expansion on this map are quite similar to other all other maps (A close fast and 3rd expansion). Although the map is mirrored, the expansions in the corners of the map will be hotly contested to gain an advantage.
2. Because of the doughnut-shaped center of the map, there are many tactical routes a player can take to achieve the element of surprise, whether it is to take the fastest route to the enemy base or to circle all the way around to take the enemy army from behind.
3. Because of the proximity of the corner expansions to the enemies own expansions, players will have to choose to tightly defend their corner expansion with raised platforms or take their chance on the highly approachable open expansions.
Extra Features:
1. The middle of the map features the circular doughnut that was previously mentioned. This is indeed a big risk, big reward area to expand to. However, the high walls will be impossible for units like the Reaper and Colossus to scale.
“Neo” revisions from the original:
1. The fastest route to the enemy base will take approximately 34 seconds while the original took 32 seconds. The darkened earth on the battlefield will now take 5 force fields to block as opposed to the 4 of the original
2. The gaps in the middle expansion has been changed from 1 0’clock and 7 0’clock to 5 O’clock and 11 O’clock
3. The back route of the of the 3rd expansion has been placed further away so that siege tanks cannot reach units exiting from there.
1. This map was designed for minimal action in the early game with the ability to take 6 gases early on.
2. The center has a plethora of mineral and gas if expanded to which means that a player with too much defense on his mind will miss out on good positions in the late game.
3. Fierce battles will commence as players seek to take control of the middle expansions, be prepared for constant dropping and harassing on the dunes of Akilon Flat.
GSL revisions to the map:
1. Neutral supply depots have been added to the bottom of the ramp of the main base.
2. Destructible rocks have had their health lowered to 1000 (Take that, Dustin Browder).
3. The Xel’Naga watchtowers in the center area will lose power for the rest of the game after 7 minutes.
1. Expansions in the “Backyard” are easily accessible.
2. There will rich minerals and gas in this backyard expansion, but the total number of minerals and gas is less than a regular expansion.
3. Even though the backyard expansions are easy to get to, players must be mindful of its defense.
4. Because there are less resources in total that are available to players in the beginning, they must choose to be extremely aggressive or find a new base to gather their battle funds.
5. If the match goes on past the mid-game, players will have to battle intensely to keep a 3rd expansion intact.
GSL Whirlwind SE
- Number of players: 4
- Map Creator: WinparkPrime
1. Destructible rocks have been added to both second expansions
2. Since destructible rocks have been added, it is expected that players will take a quick 2nd expansions followed by aggressive play.
1. The tower at the fast expansion where overlords can hide has been revmoed.
2. Destructible rocks have been added to second expansions
3. The route from the second expansions to the center area is now a slope.
These maps will provide dynamic and refreshing battles in 2013 GSL Season 1. We hope you enjoy the new maps and we will see you soon!
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