*twists this conversation into some abstract concept of cars, fuel and pizza*
My thoughts? Code S should not be completed in a single week. People want more matches, casters want a decent and constant workload (not cast 1 week then nothing for the next 2) and everyone wants something to watch long term.
The solution, as usual, is rather simple. Instead of doing it over 1 week, do it over 4.
Week 1, Day 1: Match 1 x 4 Brackets (4 x Bo3)
Week 1, Day 2: Match 2 x 4 Brackets (4 x Bo3)
Week 1, Day 3: Match 3 x 4 Brackets (4 x Bo3)
Week 2, Day 1: Match 4 x 4 Brackets (4 x Bo3)
Week 2, Day 2: Match 5 x 4 Brackets (4 x Bo3)
Week 2, Day 3: Up/Down Matches x 4 Brackets (4 x Bo3) - to eliminate 4 players down to Code A
Week 3, Day 1: QuarterFinals x 2 (2 x Bo5)
Week 3, Day 2: QuarterFinals x 2 (2 x Bo5)
Week 4, Day 1: SemiFinals x 2 (2 x Bo5)
Week 4, Day 2: GrandFinals x 1 (1 x Bo7)
Everyone gets their matches. You can get 3 sets of casters for 1 day/week (Manageable workload, the casters that can take more can do more than 1 day) and viewers will get the awesome tournament level games they wish for.
Similarly, Code A should run concurrent with this. I suggest Wed-Thurs for Code A (also roughly 4 x Bo3 or a series of Bo1 as it is right now), Fri-Sun for Code S. It'll give people something to watch most nights and give our casters things to plan around and practice.
*twists this conversation into some abstract concept of cars, fuel and pizza*
My thoughts? Code S should not be completed in a single week. People want more matches, casters want a decent and constant workload (not cast 1 week then nothing for the next 2) and everyone wants something to watch long term.
The solution, as usual, is rather simple. Instead of doing it over 1 week, do it over 4.
Week 1, Day 1: Match 1 x 4 Brackets (4 x Bo3)
Week 1, Day 2: Match 2 x 4 Brackets (4 x Bo3)
Week 1, Day 3: Match 3 x 4 Brackets (4 x Bo3)
Week 2, Day 1: Match 4 x 4 Brackets (4 x Bo3)
Week 2, Day 2: Match 5 x 4 Brackets (4 x Bo3)
Week 2, Day 3: Up/Down Matches x 4 Brackets (4 x Bo3) - to eliminate 4 players down to Code A
Week 3, Day 1: QuarterFinals x 2 (2 x Bo5)
Week 3, Day 2: QuarterFinals x 2 (2 x Bo5)
Week 4, Day 1: SemiFinals x 2 (2 x Bo5)
Week 4, Day 2: GrandFinals x 1 (1 x Bo7)
Everyone gets their matches. You can get 3 sets of casters for 1 day/week (Manageable workload, the casters that can take more can do more than 1 day) and viewers will get the awesome tournament level games they wish for.
Similarly, Code A should run concurrent with this. I suggest Wed-Thurs for Code A (also roughly 4 x Bo3 or a series of Bo1 as it is right now), Fri-Sun for Code S. It'll give people something to watch most nights and give our casters things to plan around and practice.
^^^^^ THIS!
I cant explain how important a format like this will be, so im going to list it shortly
- more viewing time for the tournament as a whole.
- gives players a chanc e to prepare for their opponents whcih means better games
- increases the advertisement value for season 2's chances of picking up more sponsors etc
- gives casters a decent workload but not too much, esp since its during the week.
overall it would be a more proffesional tournament whcih is what SEA needs, also inregards to bo1, no1 will take it seriously if its bo1, this tournament is SEA's best chance to show what it can do, being bo1 will NOT help that cause. bo3 will also allow for the better players to advance
Week 1, Day 1: Match 1 x 4 Brackets (4 x Bo3)
Week 1, Day 2: Match 2 x 4 Brackets (4 x Bo3)
Week 1, Day 3: Match 3 x 4 Brackets (4 x Bo3)
Week 2, Day 1: Match 4 x 4 Brackets (4 x Bo3)
Week 2, Day 2: Match 5 x 4 Brackets (4 x Bo3)
Week 2, Day 3: Up/Down Matches x 4 Brackets (4 x Bo3) - to eliminate 4 players down to Code A
Week 3, Day 1: QuarterFinals x 2 (2 x Bo5)
Week 3, Day 2: QuarterFinals x 2 (2 x Bo5)
Week 4, Day 1: SemiFinals x 2 (2 x Bo5)
Week 4, Day 2: GrandFinals x 1 (1 x Bo7)
The main reason why i cramped it over 2 weeks instead of 4 was so we didnt compete with GSL who run at that exact time slot as us (5pmSGT/6pm KST) when their new season starts again. I feel we will lose up to 90% of our viewers if we compete directly with them. Any suggestions to work around this will be great.
Logistics wise, with a longer tournament it also means that
-Casters/Admins will have double duties, havent gone into detail but there might be manpower issues.
-Based on the above format players have to keep 5 days free as opposed to one for the group stage and everyone in their group has to keep those same 5 days free as well which is a logistics nightmare.
I like the feedback so far but i think it can be refined further so heres what i have to add:
1) i think we can make the tourney longer by a week at most, stretching the tournament over 3 weeks instead of 4 so it ends before next seasons ro16 GSL.
2) we can come up with a better match/day format than above that requries players in the group stage to just keep 2 days free instead of 5.
Perhaps Day1-2 will be group 1 games, day 3-4 group 2 games etc. So the group stage + up/down matches will be streched over the first 2 weeks instead of 1 week.
Yea i myself know that it will be super awesome to have a longer tournament for sponsors, more games, fairer results etc just that the format was made based on the circumstances and logistical issues we had to deal with. If you guys have any ideas how to work around them it will be great, and i will do my best to incoporate them.
Great feedback so far, thanks phoenix for leading that longer tourney format suggestion.
Also guys continue with the predictions, that was the purpose of this thead !
Hmm, i probably should move the format suggestions to the existing feedback thread we have.
Just to clarify abit more. With the format I propose, each player will only have a single match-up for that night and will have more time to prepare for the next match (i.e. better games)
Because its just 1 match per player, the admin side (during the casting) is very minimal
It cannot be longer than 3 hours cause people have sh*t to do, especially on the weekends. Players can smash out their games then go out, rather than sit in a chat channel waiting for their opponents to finish a match so they can play. Viewers won't have to devote too big a block of time to it and the casters won't be overworked.
If it is on the weekends at 4pm-7pm SGT, that fits well with 7pm-10pm ANZ and we have loads of viewers too from 9am-12pm CET (for the Euros)
Lastly, if it is player X vs player Y matchup, we can hype that rather than just hyping a tournament. Every match day feels like a grand finals because you know who is playing who before hand. That generates more interest = more viewers = more material for sponsors
The main reason why i cramped it over 2 weeks instead of 4 was so we didnt compete with GSL who run at that exact time slot as us (5pmSGT/6pm KST) when their new season starts again. I feel we will lose up to 90% of our viewers if we compete directly with them. Any suggestions to work around this will be great.
As far as I can tell, GSL and GSTL don't run on the weekends unless its a finals. If you want something consistent weekly and avoid GSL/GSTL, then you have to run it on weekends. Which frankly, is perfect for us. All we need to do is make sure our finals weekend doesn't clash with GSL/GSTL finals weekend and we're golden =)
And frankly, I personally want this on the weekend cause I would love the sunday timeslot as that is the one day of the week I know I am consistently in Singapore so I can regularly cast. If it is on the weekdays, I'm incredibly iffy.
WOW deL your student not even good enough to cast, phoenix? BAD TEACHER.
I would have put you and ziE together but then there would be too much mojo and the stream would jizz and explode. Oh wait, that's tonight. TOO LATE! See you on stream later ^_^
i personally think this should be longer as well, i understand that a lot of people love to watch gsl and might watch gsl over seasl if they were both on at the same time but i think there would be other stuff on when there's no gsl anyways haha. I understand having more viewers is good but i think running a good tournament with a good schedule and stuff, focusing on the players, on the results etc. are all important as well.
For some reason i just dont think we should be somewhat a fill in for the break gsl has. It's meant to be the most prestigious tournament of SEA, so we should just focus on making it good!
Confirmed Castering schedule:
Week1: Games Start at 5pm SGT / 8PM AU as there are only 2 sg over the groups.
Mon/Tue(Group 1) - ?
Wed/Thurs(Group 2) - benji / xeen
Week2: Games Start at 7pm SGT / 10PM AU as there are only 2 aus over the 2 groups.
Mon/Tue(Group 3) - kelly/champi
Wed/Thurs(Group 4) - ?
Match 1: Player A vs Player B
Match 2: Player C vs Player D
Match 3: Winner of 1 vs Winner of 2 -> winner of this match advances Ro8 as #1 seed
Match 4: Loser of 1 vs Loser of 2 -> loser of this match is #4 seed and loses code S status instantly.
Match 5: Loser of 3 vs Winner of 4 -> winner of this match advances to Ro8 as #2 seed
Match 6: Loser of 5 vs Code A finals runner up -> Up/down match, winner gets code S next season.
Match 1 & Match 2 = GSL Crevasse
Match 3 & Match 4 = GSL Tal'Darim Altar
Match 5 = GSL Terminus Re
Match 6 = Xel Naga Caverns
i.e Match 1 for group 1 = ice vs yoon on GSL Crevasse
Week 1 - Group 1 & 2 with Up/Down matches Monday, 28th March - Group 1, Match 1, 2 ,3
Match 3 decides the groups #1 seed and first Ro8 player from the group.
Tuesday, 29th March - Group 1, Match 4,5,6
Match 4 loser is the #4 seed in the group and immediately loses code S status.
Match 5 winner is the #2 seed in the group and qualifys for Ro8 and the loser of this match is the #3 seed.
Match 6 is an up/down match. Group1 #3 fights Code A Bracket A runner up for Code S status next season.
As this is the first season it may sound harsh to potentially have 8 new players but i feel it will be a good motivator for more practise and ensure an even stronger code S selection next season. So this system will be used at least for this season.
Wednesday, 30th March - Group 2, Match 1, 2 ,3 Thursday, 31st March - Group 2, Match 4,5,6
Group2 #3 fights Code A Bracket B runner up for Code S status next season.
Week 2 - Group 3 & 4 with Up/Down matches Monday, 4th April - Group 3, Match 1, 2 ,3 Tuesday, 5th April - Group 3, Match 4,5,6
Group3 #3 fights Code A Bracket C runner up for Code S status next season.
Wednesday, 6th March - Group 4, Match 1, 2 ,3 Thursday, 7th March - Group 4, Match 4,5,6
Group4 #3 fights Code A Bracket D runner up for Code S status next season.
First Half
#1 seed = WInner of match 3
#2 seed = WInner of match 5
Group 1 #1 vs Group 2 #2
Group 4 #1 vs Group 3 #2
Why do i split them up by jumping to group 4 #1 vs group 3 #2? So players in the same group dont play each other again in the semi finals giving the viewer more variety as opposed to repeat matchups.
Second Half
Group 2 #1 vs Group 1 #2
Group 3 #1 vs Group 4 #2
Ro4 Format:
Winners of First Half vs each other.
Winners of Second Half vs each other.
Feedback:
Is it too harsh for code S #4 to be elminated straight away? Should he be involved in an up/down match as well? Or is this the better way just for season1 to quickly determine the best for next season?
We are not using Friday/Sat/Sunday. Should we be using it or do you guys wanna chill on the weekends? I have other commitments over the weeknds and i imagine most of you do so i planned the days as such.
Ro8 comments, i have not received any so far! Double elim possibilty or not needed?
Is it too harsh for code S #4 to be eliminated straight away? Should he be involved in an up/down match as well? Or is this the better way just for season1 to quickly determine the best for next season?
This will be okay as long as the Code S #4 gets a Ro8/Ro16 seeding for a Code A qualifier next season. And maybe having the top 2 from each qualifiers to have a playoff for the Code S place?
We are not using Friday/Sat/Sunday. Should we be using it or do you guys wanna chill on the weekends? I have other commitments over the weekends and i imagine most of you do so i planned the days as such.
With BSG and GPD on already for quite a few number of people, I do believe that SEASL should not be on weekends or else they will just take all the viewers from BSG/GPD.
Ro8 comments, i have not received any so far! Double elimination possibility or not needed?
Double elimination is not needed in my opinion as it is already a Bo3 for the group stages.
___________________________________
Early game loss = Cheese
Mid game Loss = All in
Late game Loss = Imbalance
Code S Begins This Week!!! Schedule for Group Stage is as follows.
Week 1 Monday 7pm SGT / 10pm Sydney - Group 4 Match 1,2,3 Tuesday 7pm SGT / 10pm Sydney - Group 4 Match 4,5,6
Casters for this group: kelly + champi http://www.justin.tv/kellymilkies/
The starting map for match 1 & 2 is GSL Crevasse
Match 1: TAEdgE vs aLtOxygeN
Match 2: inF vs FaH
Match 3: Winner of Match 1 vs Winner of Match 2. Winner is #1 Seed to Ro8. Shuffle from code A is to play match 6 in the up/down match on Tuesday.
Wednesday 5pm SGT / 8pm Sydney - Group 2 Match 1,2,3 Thursday 5pm SGT / 8pm Sydney - Group 2 Match 4,5,6
Casters for this group: benji + xeen http://www.justin.tv/benjisc2
Match 1: nGenLight vs FXOFilthy
Match 2: InF vs aLtiaguz
Match 3: Winner of Match 1 vs Winner of Match 2. Winner is #1 Seed to Ro8. Enderr from code A is to play match 6 in the up/down match on Thursday.
Monday 5pm SGT / 8pm Sydney - Group 1 Match 1,2,3 Tuesday 5pm SGT / 8pm Sydney - Group 1 Match 4,5,6
Casters for this group unconfirmed: unstable + ? http://www.justin.tv/fxopenesports
Match 1: FXOice vs aLtYoonYJ
Match 2: nGenJazBas vs inFiTargA
Match 3: Winner of Match 1 vs Winner of Match 2. Winner is #1 Seed to Ro8. PiG from code A is to play match 6 in the up/down match on Tuesday.
Wednesday 7pm SGT / 10pm Sydney - Group 3 Match 1,2,3 Thursday 7pm SGT / 10pm Sydney - Group 3 Match 4,5,6
Casters for this group: kelly + champi http://www.justin.tv/kellymilkies/
Match 1: aLtKinGJesse vs NeoRedArchon
Match 2: aLtAaron vs nGenRefallen
Match 3: Winner of Match 1 vs Winner of Match 2. Winner is #1 Seed to Ro8. FighT from code A is to play match 6 in the up/down match on Thursday.
Kowi has been uncontactable for the past week and has been replaced by nGenLight
The timings were made according to the players availablity so the groups are not played in order. i.e Group 4 goes first.
Also if there are 3 players in SEA it starts at 7pm SGT /10pm Sydney and if there are 3 ANZ players it starts at 5pm SGT / 8pm Sydney - This is because some SEA players have a problem with making it at 5pm SGT.
The monday/tues matches coincide with the GSL korea vs foreigner finals but i dont see a solution for that but this will be a good gauge/test to know many viewers we will lose if we clash with gsl timings.
Match 1: Player A vs Player B
Match 2: Player C vs Player D
Match 3: Winner of 1 vs Winner of 2 -> winner of this match advances Ro8 as #1 seed
Match 4: Loser of 1 vs Loser of 2 -> loser of this match is #4 seed and loses code S status instantly.
Match 5: Loser of 3 vs Winner of 4 -> winner of this match advances to Ro8 as #2 seed
Match 6: Loser of 5 vs Code A finals runner up -> Up/down match, winner gets code S next season.
i.e Match 1 for group 1 = ice vs yoon on GSL Crevasse Code A Finals Runner Ups
Match 1 & Match 2 = GSL Crevasse
Match 3 & Match 4 = GSL Tal'Darim Altar
Match 5 = GSL Terminus Re
Match 6 = Xel Naga Caverns
Map pool will be TSL maps with 1 veto each per player.
Winner vetoes first followed by loser's veto who then also picks map.
Crossfire is no longer in the map pool.
We will be following the example set by TSL by using this extremely balanced map pool. Hopefully more competitions follow suit as well and this becomes the standard
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