I second the accusations of mGGDarkLeaf maphacking. http://drop.sc/304569
First overlord sent to my base, not hack (closest possible position)
5.53 I drop a robo, 6:40~6:50 Stalker chases Overlord away, without even seeing it he says in chat "always robo"
11:10~ He looks over LoS blockers without vision, directly over my army
My badly executed push then kills him, he proceeds to QQ and rage BM.
There's not much evidence due to it being a short game, but I believe he hacks, due to him making the call for Robo without ever scouting it and him looking over my army.
P.S He was saving minerals and sending a drone to Hatch First, but when I dropped a Forge first (he had no vision of it) he pulled back and made a spawning pool in an atypical location.
I believe "Nerffy" is a map hacker!!
Vsd this guy as me playing as random and everything he does shows he hacks (Watch replay) Glances into FoW, Sees my army move out onto map and pulls all his workers to defend with NO scouting (when i 2 rax pressure and pull 9 workers ), no scouting whole game, countered everything i did (Drops, moving out) I think is pretty bloody obvious he hacks! He even admitted to it!!!
Replay in replay section (bottom right of screen) Nerffy VS nGenReVeNGe....
Thanks
Last edited by SFTAChallyak; Thu, 14th-Feb-2013 at 3:28 PM.
proxy pylon and 4 gate without scouting my race or spawn location, also pulls probes to defend against marine pressure before seeing literally anything of mine.
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i guess i need to learn how to play now...
proxy pylon and 4 gate without scouting my race or spawn location, also pulls probes to defend against marine pressure before seeing literally anything of mine.
5 seconds in he's already looked into the fog right where you are, enough said.
1:02 gives his probe the move command to go to the bottom left of your main without even bothering to look at your base.
4:42 looks in the middle right where your marines are when you were doing your push.
~5:04 he pulled probes right off to defend that early marine harass.
I'd say this is confirmed.
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NA | KR.
Known for a time as mGGCrayonPop and mGGxJieun
Q_Q'd.
I have complied a folder that is downloadable on dropbox for you all to digress. It contains 2 screenshots, 7 replays of the most recent match history and a note that you should read before watching all the replays and screenshots.
Please read everything and the names of the downloaded content
Wait. That replay clearly shows he's hacking, and because he's legit in 20 other replays that he's not a maphacker?
Please son. If I got caught maphacking in 1 single game, all the 100's of other games I've played before mean jack all (Note: This does not imply I hack at all, hell I don't even play anymore). If I hacked and I got caught I'm a maphacker. Same applies with Rusher.
There's some differences here in cases. Some of them might be suspicious, and thus are asked to submit huge amounts of replays. Others are a dumbass like your clannie who are so retarded and blatent that nothing more needs to be said. It's even laughable that you're trying to defend your member, if I were you I would kick his sorry ass out of OS.
He hacked, he got caught. Guilty. End of story.
I'm normally manner, but I hate cheaters and hackers in multiplayer games.
There's things such as coincidences and good game sense. Thus sometimes it might seem that they might be maphacking, but it might just be game sense (case in point: Mafia, Nestea). There's a fine line between coincidence, and just downright blatent. Rusher has no defense.
Evidence responses, mine in italics:
5 seconds in he's already looked into the fog right where you are, enough said. This doesn't matter too much, but does set the tone. Might be very suspicious, but not enough to place him under suspect of being a hacker. However you can't ban someone for just that
1:02 gives his probe the move command to go to the bottom left of your main without even bothering to look at your base.
You use minimap and right click on the base. Nothing here to suggest he's hacking, unless I missed something (really tired)
4:42 looks in the middle right where your marines are when you were doing your push.
Guilty
~5:04 he pulled probes right off to defend that early marine harass.
Guilty
Na na na na
Na na na na
Hey Hey Hey
Goodbye~
___________________________________
And You Will Shed Tears of Scarlet
Clan FaDe always in my Heart
Looking at the submitted replay from the accuser there is relatively no doubt of some wrong doing. I gave rusher the benefit of the doubt with the probe placement as well as passing off the two looks at his opponents base as assumptions of base location and creating camera hotkeys. However the parts that cannot be accounted for are the glances at the marine armies through the Fog of War nor the preemptive probe pull.
From the replays posted by Lord I picked number 4 + 6 because I wanted to and I'll discuss what I see from these replays : PvZ "EGHuK" vs Clairvoyance. - Replay 6
First odd thing is bringing his scouting probe back to build the nexus before seeing a pool or anything go down, but based on timings that was fine, just seems odd to not attempt to block.
Second thing. He makes no attempt to scout the third base of his opponent, in fact he hasnt even seen the pool or natural yet feels perfectly safe to begin his sentry immortal push, could be just confidence that he'd have units out in time to defend an attack however if it were to come.
Third thing and the most damning ive found so far in this game, which again I suppose one could put off as coincidence but still. 11:10ish Rusher peeks across the fog of war which just so happens to be where his opponent's army is. As his opponent's army moves forward, Rusher takes a step back and as his opponent retreats Rusher moves forward.
Nothing else of note in this game that I could see, definitely no Fog of War peeking like earlier.
"EGHuK" vs Whistpoo replay 4
I am unaware of spawning conventions on this map as I have had it vetoed since after the first time I've played it. however if it is not forced cross spawns we have a problem right off the gate as Rusher sends one of his first probes directly to his opponents base. He proceeds to proxy 2 gate and win the game. He walls his probe in to his gateways which was kind of weird without scouting his opponents base. I suppose that was to hide suspicion, but if condemned ridge is not forced cross spawns we may have a confirmation here. Because of how replay 4 turned out I'm also going to look at replay 3 since replay 5 wont allow me to download it.
"EGHuK" vs Tassadar replay 3
Nothing of note here. just yet another proxy gate on a map I know has forced cross positions, cannot tell if map hacking exists.on to replay 1!
OSRusher vs dcsThanatos Replay 1
1:46 - glance through fog of war directly to opponents base similar to original accusation replay.
6:24 - opponent's overlord moving to semi-vulnerable position next to Rusher's base. Rallies stalker to inside main and chrono, rerallies in close proximity to the overlord - could just be preemptive denial, but the re-rally is confusing to me.
This whole time he has not left his base, and has no knowledge that his opponent has spawned in the bottom right(edit : left.. my brain is broken) nor opened 3 hatch and early speed. proceeds to do a wonky 1/1 sentry immo attack which wins the game as his opponent drops banelings onto immortals instead of zealots.This might be a massive wall of text :\ going into replay 2.
OSRusher vs Twinkletoes Replay 2
Once again a proxy gate which is no real indication of whether map hacking exists however @ 1:20 Rusher slides over to his opponent's nexus, which again, is no indication as it could just be boredom waiting for the gates to finish.again wins the game.
I guess replay 7 now... Wish there were a few more non-cheese games in this pack youve sent us Lord, under the assumption you have given us that he assumes all 4 player maps are cross spawn it is a bit hard to prove anything.
"EGHuK" vs Winter replay 7
He sends his probe out to scout after pylon, but then pulls it back halfway.
2:09 - pans directly to his opponent's freshly put down spawning pool through fog of war, relatively damning.
4 lings moving across the map and rusher fills the gap near his forge and is in position to put down a gateway the second the lings come onto screen, which while being something some people do, considering the fog of war peek earlier in the game I consider this yet another piece of evidence in the map hacking case.
10:10 peeks through fog of war at overlords and lings inbetween 3rd and natural of his opponent.
10:19 directs his units towards the lings attacking the rocks at his 3rd without seeing them.
11:04 again peeks through fog of war and looks at opponent's main army.
Delayed sentry immo all in shows its power and wins the game.
That is all the replays I want to watch right now, I think I only missed replay 1 and the one that wouldn't download.
In summary : The replays given were not the best indicator in all circumstances. From the games I saw he either sentry immo all inned (in all the games never scouting for a third and only scouting in one) or proxy gated. There was base peeking in a few games, but not all. which leads me to come to this conclusion.
Rusher does use map hacks, but he does not always use them. It'd be really nice Lord if you could acquire some PvT and some PvZ replays where he does not use the sentry immortal all in from preferably last weekish.
3am wall of text OUT.
I'm working off the presumption of innocence and high coincidences but I just don't see him being innocent. he uses them that is that. Maybe not all the time, but he does.
Last edited by Matt93; Sun, 17th-Feb-2013 at 1:23 AM.
Reason: Fixing some of my late night brain farts to attempt and make this coherent. Sorry!
Looking at the submitted replay from the accuser there is relatively no doubt of some wrong doing. I gave rusher the benefit of the doubt with the probe placement as well as passing off the two looks at his opponents base as assumptions of base location and creating camera hotkeys. However the parts that cannot be accounted for are the glances at the marine armies through the Fog of War nor the preemptive probe pull.
From the replays posted by Lord I picked number 4 + 6 because I wanted to and I'll discuss what I see from these replays : PvZ "EGHuK" vs Clairvoyance. - Replay 6
First odd thing is bringing his scouting probe back to build the nexus before seeing a pool or anything go down, but based on timings that was fine, just seems odd to not attempt to block.
Second thing. He makes no attempt to scout the third base of his opponent, in fact he hasnt even seen the pool or natural yet feels perfectly safe to begin his sentry immortal push, could be just confidence that he'd have units out in time to defend an attack however if it were to come.
Third thing and the most damning ive found so far in this game, which again I suppose one could put off as coincidence but still. 11:10ish Rusher peeks across the fog of war which just so happens to be where his opponent's army is. As his opponent's army moves forward, Rusher takes a step back and as his opponent retreats Rusher moves forward.
Nothing else of note in this game that I could see, definitely no Fog of War peeking like earlier.
"EGHuK" vs Whistpoo replay 4
I am unaware of spawning conventions on this map as I have had it vetoed since after the first time I've played it. however if it is not forced cross spawns we have a problem right off the gate as Rusher sends one of his first probes directly to his opponents base. He proceeds to proxy 2 gate and win the game. He walls his probe in to his gateways which was kind of weird without scouting his opponents base. I suppose that was to hide suspicion, but if condemned ridge is not forced cross spawns we may have a confirmation here. Because of how replay 4 turned out I'm also going to look at replay 3 since replay 5 wont allow me to download it.
"EGHuK" vs Tassadar replay 3
Nothing of note here. just yet another proxy gate on a map I know has forced cross positions, cannot tell if map hacking exists.on to replay 1!
OSRusher vs dcsThanatos Replay 1
1:46 - glance through fog of war directly to opponents base similar to original accusation replay.
6:24 - opponent's overlord moving to semi-vulnerable position next to Rusher's base. Rallies stalker to inside main and chrono, rerallies in close proximity to the overlord - could just be preemptive denial, but the re-rally is confusing to me.
This whole time he has not left his base, and has no knowledge that his opponent has spawned in the bottom right(edit : left.. my brain is broken) nor opened 3 hatch and early speed. proceeds to do a wonky 1/1 sentry immo attack which wins the game as his opponent drops banelings onto immortals instead of zealots.This might be a massive wall of text :\ going into replay 2.
OSRusher vs Twinkletoes Replay 2
Once again a proxy gate which is no real indication of whether map hacking exists however @ 1:20 Rusher slides over to his opponent's nexus, which again, is no indication as it could just be boredom waiting for the gates to finish.again wins the game.
I guess replay 7 now... Wish there were a few more non-cheese games in this pack youve sent us Lord, under the assumption you have given us that he assumes all 4 player maps are cross spawn it is a bit hard to prove anything.
"EGHuK" vs Winter replay 7
He sends his probe out to scout after pylon, but then pulls it back halfway.
2:09 - pans directly to his opponent's freshly put down spawning pool through fog of war, relatively damning.
4 lings moving across the map and rusher fills the gap near his forge and is in position to put down a gateway the second the lings come onto screen, which while being something some people do, considering the fog of war peek earlier in the game I consider this yet another piece of evidence in the map hacking case.
10:10 peeks through fog of war at overlords and lings inbetween 3rd and natural of his opponent.
10:19 directs his units towards the lings attacking the rocks at his 3rd without seeing them.
11:04 again peeks through fog of war and looks at opponent's main army.
Delayed sentry immo all in shows its power and wins the game.
That is all the replays I want to watch right now, I think I only missed replay 1 and the one that wouldn't download.
In summary : The replays given were not the best indicator in all circumstances. From the games I saw he either sentry immo all inned (in all the games never scouting for a third and only scouting in one) or proxy gated. There was base peeking in a few games, but not all. which leads me to come to this conclusion.
Rusher does use map hacks, but he does not always use them. It'd be really nice Lord if you could acquire some PvT and some PvZ replays where he does not use the sentry immortal all in from preferably last weekish.
3am wall of text OUT.
I'm working off the presumption of innocence and high coincidences but I just don't see him being innocent. he uses them that is that. Maybe not all the time, but he does.
Hi Matt,
Thanks for you informative and really well constructed rebuttal. It is this kind of argument i was looking and off the bat of this I thank you for taking your time in this case.
Your arguments are conclusive and concise. I agree with majority of what you have produced here. However the issue with the instant probe move to opponents spawn on cross map I firmly believe it to be case of misguided perception that all 4 players maps are cross spawn.
However, like i mentioned earlier, most of your points do line up very well and to simply dismiss that and assume it is by pure coincidence will be sheer bias and unfair to the community.
I will formulate more evidence if need to be to defend OSRusher, but I would like to ask if there is a way to otherwise prove his innocence. OSRusher is more than cooperative but the request cannot be too absurd. For example, you can't expect him to stream over 48 hours non-stop or ship his computer to you guys for checking.
I think is best we approach this on the basis that we be as fair as possible and I can assure full co-operation from OSRusher to clear his name.
I'd like to state again that I firmly believe in OSRusher's innocence and it would be unfortunate for him to leave Starcraft 2 and Team OS due to one replay.
The issue i have is that I feel one replay cannot justify this act and assured way for OSRusher to prove his innocence has not been presented to him. For example, the recent maphacking incident with Daisuki (apologies if I misspelled his name) where the person researching on him did extensive research and evidence to prove that he is indeed a maphacker. Do note that I do not require someone to spend their effort proving OSRusher wrong, but give enough points, evidence and the allowance for OSRusher himself to clear his name before finally concluding whether he is a maphacker or not.
I hope I do receive some sensible and mature replies much like what Matt posted.
I firmly believe in the fairness of the community and I strive to upload Team OS to the highest prestige of professionalism. Maphacking is something not tolerated in OS in any degree.
Thanks all.
___________________________________
Admin head of Team Oandlig Spektrum (OS)
When there's a will, there's a way and there's a wall
5 seconds in he's already looked into the fog right where you are, enough said.
1:02 gives his probe the move command to go to the bottom left of your main without even bothering to look at your base.
4:42 looks in the middle right where your marines are when you were doing your push.
~5:04 he pulled probes right off to defend that early marine harass.
OSL0rd,
k, he might have assumed it was cross spawn like you said
how about the rest of the shady actions?
sick gosu sense?
edit: I'm gonna watch through the replays and do some analysis soon
OSLord: you've obviously talked to him about the issue, i'm assuming he had no legit explanation for looking at my marines through the fog and pulling probes before 'seeing' anything (otherwise you would have posted that explanation)
Quote:
I must stress that OSRusher assumes all maps are forced cross spawn including ones that Blizzard did not state, therefore I disagree with any claim that on 4 a player map if he proxies or scouts straight it is due to this misconception.
i am really struggling to accept this. the guy plays enough games with a high enough win rate (and all the practice/experience that implies) to hit top 3 on SEA ladder. how is it possible for him to have never noticed that sometimes his opponents don't spawn cross?
especially when blind proxy cheese seems to be his go to strategy, you're going to remember the time you blind proxy 2 gate or 4 gate with hidden pylon an empty base.
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i guess i need to learn how to play now...
It's pretty much the same analysis as Matt93 has made, but this further reinforces his point.
Game 1: Let's just assume he thought that Entombed is cross only
Some of the things to be highlighted about this game
-Look at the fog of war at the beginning of the game, where the Zerg base is
-12:00 seems the most suspicious to me, he already knows that there are banelings in the Zerg's composition. He fearlessly moved up the ramp (no vision) TOWARDS the moprhing banes on the right hand of Zerg's natural, which indicates to me that he was trying to kill them off before they hatched.
That's all for GAME 1
Game 2
Proxy 2 gate, don't know why you bothered posting this.
Game 3
Proxy 2 gate, skip.
Game 4
...2 gate again,
but the suspicious thing about this replay is that he sends the probe cross map on condemned ridge, and really, he should know that this map isn't forced cross if he is in GM, even if its SEA. This is a strong evidence.
Game 5
Replay doesn't work
Game 6
-Scouts with a probe, never checks for the pool neither the expansion
Game 7
-Sends a probe to scout, pulls it back half way back why...?
-2:10, looks through fog of war in opponents main to spot the pool timing
-10:10, looks through fog of war to spot the army of the Zerg
-10:20, moves his army to the right to spot more lings (though this can be argued that this guy is a sick protoss who has sick sense and wanted to check for counter attack lings)
-11:04 checks the opponents army again, through fog
Although half of the provided replays are useless, Game 7 is blatant maphacking.
If you really want to believe he isn't hacking, provide us with more replays. But Game 7 shows that he is obviously hacking.
especially when blind proxy cheese seems to be his go to strategy, you're going to remember the time you blind proxy 2 gate or 4 gate with hidden pylon an empty base
^^ This.
Some replays taken at the same time as those others showing him blindly 2 gating and missing might have helped. But others have said, one or 2 games of innocence doesnt make up for games of pretty conclusive evidence against.
OSLord: you've obviously talked to him about the issue, i'm assuming he had no legit explanation for looking at my marines through the fog and pulling probes before 'seeing' anything (otherwise you would have posted that explanation)
i am really struggling to accept this. the guy plays enough games with a high enough win rate (and all the practice/experience that implies) to hit top 3 on SEA ladder. how is it possible for him to have never noticed that sometimes his opponents don't spawn cross?
especially when blind proxy cheese seems to be his go to strategy, you're going to remember the time you blind proxy 2 gate or 4 gate with hidden pylon an empty base.
I have talked to him. His reasoning will not go down well with any of you guys.
He says that was pure coincidental. Even I myself have my own doubts when he said that.
I am also struggling to accept that he did not notice that only Antiga was force cross. I can give him the benefit of assuming that now all 4 player maps are force cross when the blizzard patch came through the fixed antiga a few months ago. Again, I highly doubt this will go down at all with everyone.
___________________________________
Admin head of Team Oandlig Spektrum (OS)
When there's a will, there's a way and there's a wall
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