I finally realise why is so feared...? No not feared but seriously hated xD Lol Ive had 10 games which I fourgated recently and 8/10 of them were an instant fourgate win Seriously I want to hear all you guys that have been fourgated
1. you can hide the gates anywhere on the map
2. if you keep continuing the 4 gate, the zerg player will eventually run out of larva and lose
3. pylons can be hidden everywhere! especially on the new maps with so much smoke vents, and WIDE naturals.
4. protoss is NOT behind after 4 gating
5. They can expand after 4 gating
conclusion: Protoss is IMBA not terran.
p.s. protoss can get a deathball on 2 base with voids and collosi which can kill a 5 base 300/200 zerg army. plus warp in time only takes a few seconds to warp in another wave of army. zergs have to spawn larva, and make units from hatcheries, not pylons which can be built anywhere!
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PapaBigBelly.588
Previously known as ArousalPerMinute
1. you can hide the gates anywhere on the map
2. if you keep continuing the 4 gate, the zerg player will eventually run out of larva and lose
3. pylons can be hidden everywhere! especially on the new maps with so much smoke vents, and WIDE naturals.
4. protoss is NOT behind after 4 gating
5. They can expand after 4 gating
conclusion: Protoss is IMBA not terran.
p.s. protoss can get a deathball on 2 base with voids and collosi which can kill a 5 base 300/200 zerg army. plus warp in time only takes a few seconds to warp in another wave of army. zergs have to spawn larva, and make units from hatcheries, not pylons which can be built anywhere!
great post, really insightful stuff backed up by what is obviously a ton of knowledge of the game, do you by any chance have a youtube channel or livestream i can check out?
1. you can hide the gates anywhere on the map
2. if you keep continuing the 4 gate, the zerg player will eventually run out of larva and lose
3. pylons can be hidden everywhere! especially on the new maps with so much smoke vents, and WIDE naturals.
4. protoss is NOT behind after 4 gating
5. They can expand after 4 gating
I'll address this from a ZvP point of view, and not follow Pinder's trolling.
1. It is the zerg's responsibility to scout regardless. If you are caught off guard by a 4gate, its because you deserve to be, due to bad scouting.
2. I disagree, as that would be completely situational, and the protoss would have to be winning the engagements. Its not always the same for what you have said.
3. Yes, similar to point 1. You just need to know where pylons are usually placed to be sneaky and check those spots if you suspect a 4gate.
4. I disagree again, its yet again situational. If they continue to do 4gate pressure after losing their whole army and just throw their units away, then they will begin to get more and more behind.
5. Yes, they can, unless they have thrown away their advantage with a very bad engagement prior to attempting to expand.
It's funny how when zerg came up with 3r sling rush toss screamed imbalance because for ONCE they had to scout and actually RESPOND to what a zerg player was doing. It was a big change from just building whatever the **** they want and knowing the zerg has to counter correctly in order to even stand a chance.
I find at lower protoss scales best with player skill and is easiest to get the hang of. Not to mention by far the easiest to execute. ******* herp derp 4gate forcefields gg.
Took me about 100 games of playing zerg before I finally could beat weak diamond players. Took me about 3 games of protoss before I could 4 gate sufficiently well enough to beat 2200+ diamond zergs pre-masters.
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