"Warning this was leaked on US forums after 20min blue post deleted thread this means it must be legit and it means US blue post are more active than EU am i surpised? no this just means this thread will stay alive longer
Maps
- Destructible Rocks have been added to the natural expansions of Desert Oasis, and the center has been narrowed.
- Various ladder maps have been added.
General
- Ground Units of type Psionic now have vision in the air plane.
Protoss
- Zealot build time increased from 33 to 38 seconds.
- Zealot warp-in cooldown increased from 23 to 28 seconds.
- Warp Prisms now unload their cargo instantly while in Phasing Mode.
- Chronoboost cooldown increased from 0 to 20 seconds.
- Dark Shrine build time decreased from 100 to 80.
- Dark Shrine cost decreased from 100 minerals 250 gas to 100 minerals 200 gas.
- Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas.
- Carriers now spawn with four Interceptors prebuilt.
Terran
- Reaper build time increased from 40 to 45 seconds.
- Bunker build time increased from 30 to 35 seconds.
- Siege Mode damage decreased from 50 to 35, +15 armored.
- Siege Mode damage upgrades per level changed from +5 to +3, +2 vs. armored.
- Battlecruiser damage vs. ground decreased from 10 to 8.
- Calldown MULE cooldown increased from 0 to 40 seconds.
- Planetary Fortress build time decreased from 50 to 40 seconds.
- 250 mm Cannons research time decreased from 110 to 80 seconds.
- 250 mm Cannons cost decreased from 150 minerals 150 gas to 100 minerals 100 gas.
- 250 mm Cannons may now be used on friendly and neutral structures and units.
Zerg
- Ultralisk damage decreased from 15, +25 vs. armored to 15, +20 vs. armored.
- Ultralisk Ram attack removed.
- Nydus Worms can now be cancelled and refunded while building.
- Overlord base speed increased to from 0.469 to 0.938.
- Overlord upgraded speed increase from 1.875 to 2.344.
- Overlords can now use Excrete Creep while moving.
- Overlord base speed now decreases from 0.938 to 0.469 while Excrete Creep is active.
- Overlord upgraded speed now decreased from 2.344 to 1.875 while Excrete Creep is active.
- Spawn Larvae energy cost reduced to 20 from 25.
Bugfixes
- Fixed a bug that caused cloaked units to cast shadows.
- Fixed a bug where Larva would sometimes accidently die by walking off cliffs.
- Fixed a bug where a Nuclear Strike target could be hid behind a Lair.
- Fixed a bug that allowed SCVs to construct halted buildings from within Bunkers.
- Fixed a netcode bug that enabled players to warp in Immortals from Warp Gates.
- Fixed a bug that caused Random players to not see their cursor during the loading screen.
- Fixed a bug where Changelings morphed slower while coming into range of enemy units than when dropped from an Overseer over enemy units.
General
- Improved the functionality of voice chat.
- Manually queued waypoints can now be set to all 5 basic commands.
- Numerous performance and stability improvements.
i think some of the changes are amazing but i was hoping for more terran nerfs like maruders dmg to buildings. lol@ the planetory fortress buff, man that shit is crazy it needs to be nerfed not buffed!
WOW
- Overlord base speed increased to from 0.469 to 0.938.
- Overlord upgraded speed increase from 1.875 to 2.344.
- Overlords can now use Excrete Creep while moving.
- Overlord base speed now decreases from 0.938 to 0.469 while Excrete Creep is active.
- Overlord upgraded speed now decreased from 2.344 to 1.875 while Excrete Creep is active.
THAT'S REALLY GOOD!!!
- Calldown MULE cooldown increased from 0 to 40 seconds.
That's good!!
- Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas.
- Carriers now spawn with four Interceptors prebuilt.
That's cool!
All Terran changes are good except Planetary forces was okay as it was... didn't need a buff. The changes only really make early cheese less viable. Everything else is not so significant.
All Protoss changes are cool... Not too big not too small. Once again it makes cheese less viable. Also motivates getting DT's which is awesome!!
As for Zerg, overlord changes are really really strong! Ultralisk changes are pretty darn stupid... It really intensifies zerg's concentration on the 'standard' plays that are already in place, and it really limits the amount of creativity a zerg player can have.. I'm kinda disappointed by this cause it makes zerg play very repetitive and boring, although with the new overlord changes it should allow zergs to use the same units they'll get every games more effectively with (although it makes zerg have to micro a shit ton of things and really concentrate on so much more than what the other 2 races have to concentrate on).
Overall, my opinion, it's a good patch. It focuses on encouraging a mid ~ late game as well as counter based and scout-heavy strategies rather while discouraging cheese and ignorant army compositions. GJ!
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Suteki Da Ne 素敵だね Isn't it Wonderful
FINALLY! Terrans/Toss who fail at macro cannot just throw down 5 mules at a gold expo for instant cash. Biggest change that will change zvp/zvt games in the lower leagues so much.
Zerg also has a viable way of scouting an enemy base before lair tech now since 1 marine cannot kill an overlord before it gets away.
Last edited by Fierypower; Fri, 17th-Sep-2010 at 6:20 PM.
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