This might help out some of the terrans having trouble in tvp. It's a 2 base timing that is extremely aggressive and should normally steamroll your oppenent if micro'd correctly. It's weaknesses are 1 base all ins but people tend to play more macro games nowadays so here we go:
10 Depot
13 Rax
15 Orb
16 CC
17 Supply
2 Refinery
19 Bunker
21 Factory
Orb on nat
28 Starport / Tech on Fact / Refinery at nat
31 Bunker
*Start cloak banshee production*
33 Factory tech and start seige tank production
As you start the harass with the initial 1-2 banshees, throw down 2 additional rax, tech on first rax and upgrade stim -> combat.
The idea from here is to finish with 7 rax, 2 factories, 2 starports with a timing push around the 11-12 min mark. No real fixed progression - you just simply need to adjust to the situation of the game.
Oh wow Yen is on sc2sea.... Get streaming again Yen, I miss it! Looks like a solid build which could help me take out protoss before they steamroll ME! Thanks
Nice build I have used some sort of variation of this in the past and the tech switches after the inital opener is endless you can go into mech with thor etc or bio mech depending on opp army comp
This will be useful for people who are unsure when to attack, they can focus on this timing with the build
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